Description: The Hand Rehabilitation and evaluation robot adopts the computer simulation technology and the theory of rehabilitation medicine.
It enables patients to perform stimulating training of hand functions in a computer simulation environment. The utility model is suitable for patients with partial recovery of hand movement ability and autonomous movement.
Design principle: Human-computer interaction and computer virtualization technology
Adaption diseases:
Cerebral palsy; Brain injury; Spinal cord injury; Muscle atrophy; Peripheral nerve injury; Nerve dysfunction; Parkinson’s disease (PD); Multiple sclerosis (MS); Complex regional pain syndrome; The development of sports coordination disorders; Surgical reconstruction of functional recovery; Plastic surgery of the hand function recovery
Function:
1. Targeted training
- Can training for specific finger and specific wrist joint or training finger and wrist together.
- Scene interactive training for many people
- Can do game training for single or many people , increase the training interest
2. Intelligent feedback
- Functional and interest game training, real-time to feedback specific motion information for patients, patients feel fun during the training process, also encourage patients’ actively to participate in training.
3. Visual user interface
- Full filled with hommization in software interface, visualization window, easy to operate
4. Information storage and query
- Save patients’treatment information, provide clinical data for patients’personalized treatment planning and treatment progress
5. Print function
- Can print evaluation data and game training information
- Evaluation function
- Provide basis for the therapist to assess patients recovery degree; Therapists find the suitable training task for patients according to the evaluation results.
Evaluation Interface:
- We can realtime to observe the hands activity through 3D model in software during the evaluation,also can evaluate left and right hand independently.
- Independent to evaluate the single finger ,Multiple fingers and the wrist .
- Can do the active and passive evaluation, green line represents the active evaluation, the blue line represents the passive evaluation
Characteristic :
Game interface: Game training was divided into two patterns: finger or wrist training (finger wrist training alone or together)