hand rehabilitation and physiotherapy equipment with game training/physiotherapy exercise equipment
Design principle
Human-computer interaction and computer virtualization technology
Adaption diseases
Cerebral palsy; Brain injury; Spinal cord injury; Muscle atrophy; Peripheral nerve injury; Nerve dysfunction; Parkinson’s disease (PD); Multiple sclerosis (MS); Complex regional pain syndrome; The development of sports coordination disorders; Surgical reconstruction of functional recovery; hand function recovery after plastic surgery
NAME | hand rehabilitation and physiotherapy equipment |
MODEL | A4 |
Function and feature
•Specific training
Single specific finger or wrist training & several fingers and wrist training at the same time.
Several patients’ interactive training on the scene
Single patient training & several patients training interactively on the scene together which makes the training interesting.
• Intelligent feedback
Effective and interesting game training provides motion information in real time which makes patient feel interesting during the training. Thus, the system stimulates patient to train actively
• Visual interface
The software interface is totally humanized and the visual interface makes it easy to operate.
Information storage and inquire
The system stores patient’s treatment information which provides clinical data to formulate personality treatment schedule and evaluate patient’s rehabilitation status.
• Print function
The evaluation data and gaming information can be printed directly which makes it convenient to store the data.
Evaluation function
Basing on the evaluation result, the therapist can formulates proper training task for patient and assesses patient’s rehabilitation status.
Evaluation
The 3D software shows the hand motion in real time and evaluates left and right hand independently.
Evaluate the motion range of single finger, multiple fingers and wrist.
Active evaluation showed by green line and passive evaluation showed by blue line is available.
Data browse
• The active & passive evaluation data in detail is showed by column diagram.
• The rehabilitation tendency in a named period is showed by line chart.
• The rehabilitation tendency of a named specific finger is showed by line chart.
• The all gaming data is recorded and can be browse.